A Solo Journaling RPG of Victorian Archaeological Discovery You are Dr. Blackwood, excavating a mysterious cave system in 1876. Record your findings, maintain scientific credibility, and wrestle with incresaingly disturbing discoveries that challenge everything you believe about history and humanity. Your journal must survive, even if you do not. The truth lies buried...but some things should stay that way. A Wretched & Alone-style game by Shawn Graham.
April 20, 1889
The cave mouth gapes before you, dark and ancient. Your predecessors' careful methods seem laughably inadequate now. Something dwells in these layers of earth and bone - something that whispers through the artifacts, that moves in the shadows beyond your lamp's reach.
You are Dr. Elisabeth Blackwood, and you will document what lies beneath... no matter the cost to your reputation or sanity.
But the locals whisper of older things. And the bones... the bones tell a different story than the one in your scholarly papers.
Keep your site diary safe. It will vindicate your name.
📋 Getting Started
Begin by writing your first journal entry. Then roll 1d6 to determine how many cards to draw for your first day's discoveries. Follow each card's prompt (resolving in any order) and record your findings.
🎲 START YOUR TURN
Each turn, roll 1d6 to determine how many cards to draw for this day's discoveries.
Draw 0 cards this turn
🎴 1. Draw Cards
Draw the number of cards indicated above. You can resolve them in any order you choose.
Roll for card count first, then draw cards
52 cards remaining
🎲 2. Roll Dice (When Prompted by Card)
Some cards require dice rolls to resolve their prompts:
Roll 1d6: 1-3 = Negative, 4-6 = Positive Roll 2d6 (Interpret): 2-5 = Disturbing, 6-8 = Ambiguous, 9-12 = Significant
Ready to roll when prompted
🏛️ 3. Pull Block (When Prompted by Card)
When a card prompts you to pull a block, your academic credibility is tested.
Your reputation stands firm - for now
100
Risk increases as stability drops:
• 51-100: Normal risk
• 21-50: High risk
• 1-20: CRITICAL risk
The tower may collapse at any moment!
⚔️ Evidence Tracker
Evidence Collected
0
Need 20 to publish your findings
🎴 Cards This Turn
Click any card to see its prompt and resolve it. Resolved cards are dimmed.
No cards drawn yet. Roll 1d6 and draw cards to begin.
📖 Your Field Journal
How to Play The Cave
🎯 Your Goal
As Dr. Elisabeth Blackwood, collect 20 tokens (archaeological evidence) while maintaining your academic credibility (stability). Once you have 20 tokens, make one final block pull to attempt publication.
📖 Game Flow (Important!)
Roll 1d6 to determine how many cards to draw this turn
Draw that many cards - they appear visually above your journal
Click any card to see its prompt - resolve cards in any order you choose
Each card may require:
Rolling 1d6 (for binary outcomes: 1-3 negative, 4-6 positive)