Practical Necromancy for Beginners
Explores ways of surfacing the ghosts that lurk in AI technology. The most useful thing we can do with LLMs is to break them, push them, prod them.
Download FreeFull Professor in the Department of History at Carleton University. Programme Coordinator for the MA in Digital Humanities. Founder and editor of Epoiesen: A Journal for Creative Engagement in History and Archaeology.
Ph.D. Archaeology
M.A. City of Rome
B.A. Hons Archaeology
Currently the Coordinator for the MA Specialization in Digital Humanities. The DH Specialization received a $CAD 2.2m gift to implement the StudioDH initiative.
His research with collaborator Damien Huffer used neural networks and computer vision to explore the online trade in human remains (The Bone Trade Project). As part of the CRANE Project from the University of Toronto, he's explored generative adversarial networks and archaeological photography.
With Dr. Donna Yates of the University of Maastricht, he is exploring knowledge graph embedding models of the antiquities trade (The New Organigram Project). He has collaborated with Justin Walsh (Chapman University) and Alice Gorman on the International Space Station Archaeological Project, designing the analytical tools to conduct the first archaeology in space.
In 2019, he won the Archaeological Institute of America's Award for Outstanding Work in Digital Archaeology for leading the creation of O-DATE.
The Cultural Heritage Informatics Collaboratory represents both a space and a series of relationships within and without the University. Created thanks to a Canadian Foundation for Innovation Grant.
Led by Graham and Laura Banducci, it's a transdisciplinary 'skunkworks' for fostering encounters with and between cultural heritage and digital media and computation.
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Explores ways of surfacing the ghosts that lurk in AI technology. The most useful thing we can do with LLMs is to break them, push them, prod them.
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Written with Damien Huffer. A study of the 'bone trade' using methods drawn from the digital humanities to examine how people buy and sell human remains online.
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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Explores this spectrum in Roman archaeology.
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"Please, you gotta help me. I've nuked the university." Documents Graham's odyssey through the digital humanities against the backdrop of the 21st-century university.
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Written with Ian Milligan, Scott Weingart, and Kim Martin. A pioneering book describing ways data can be explored to construct cultural heritage knowledge.
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Examines the way the Tiber Valley functioned in terms of its economic and social geography, as evidenced by the organisation and dynamics of the brick industry.
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Shawn Graham and Jaime Simons. Internet Archaeology 56. Man standing in doorway of block B2 at Dura Europos. Courtesy Yale University Art Gallery.
Teaching cycles through the following courses. HIST5706a is offered every other year; HIST3814o is offered in the early summer term. Teaching is anchored in research and commitments to public history and digital humanities programmes.
A broad survey that takes in a lot of the prehistory of the Internet as well.
Asynchronous online course exposing students to digital archaeological research through the study of a local cemetery's gravestones.
What do videogames and theories of play teach us about writing history?
Asynchronous online course meant to equip the student with digital literacies for research.
Senior Seminar connected to latest research interests (2024/25).
An exploration of digital humanities methods for small museums.
A 'digital history choose your own adventure'. Asynchronous online.